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The Food Processor Bible
Over 250,000 copies sold! That dusty old food processor in the back of the pantry is an extra pair of hands, the fastest sous-chef you'll ever find, and an adventure in cooking With over 500 revised and updated recipes and hundreds of practical tips and techniques, this book will transform your food processor into your most cherished kitchen tool! .
Price: $18.62
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Building the Perfect PC, Second Edition
This popular Build-It-Yourself (BIY) PC book covers everything you want to know about building your own system: Planning and picking out the right components, step-by-step instructions for assembling your perfect PC, and an insightful discussion of why you'd want to do it in the first place. Most big brand computers from HP, Dell and others use lower-quality components so they can meet their aggressive pricing targets. But component manufacturers also make high-quality parts that you can either purchase directly, or obtain through distributors and resellers. Consumers and corporations alike are opting to build rather than buy PCs to ensure high quality and compatibility. The new edition of Building the Perfect PC shows you how to construct a variety of top-flight systems with the latest technology, including AMD Socket AM-2 and Intel Core 2 processors, that are Vista- and Linux-ready. The book includes several new options, including: - A Budget PC you can build for approximately $350 that offers performance and reliability similar to that of mainstream systems
- A full-blown media-center system that runs Linux and MythTV or Windows MCE with multiple tuners and HDTV support
- A fire-breathing high-performance gaming system
- A fast, low-power, low-heat, low-noise, Small Form Factor system (the size of a shoe box)
- A low-cost SOHO (small office, home office) server system with a 2 terabyte (2,000 GB) disk subsystem that's suitable for a residential environment rather than a server closet
Regardless of your technical experience, Building the Perfect PC will guide you through the entire process of building or upgrading your own computer. You'll use the latest top-quality components, including Intel's Core 2 Duo and AMD's Athlon X2 CPUs. And you'll know exactly what's under the hood and how to fix or upgrade your PC, should that become necessary. Not only is the process fun, but the result is often less expensive and always better quality and far more satisfying than anything you could buy off the shelf. .
Price: $19.97
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Programming the Cell Processor: For Games, Graphics, and Computation
Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it. Mastering the Cell SDK, including the GCC-based buildchain, ppu-gdb/spu-gdb debuggers, IBM Full System Simulator, and Cell IDE Understanding the Cell’s central processing core, the PowerPC Processor Unit (PPU): structure, programming libraries, and AltiVec instructions Programming the Synergistic Processor Unit (SPU): vector processing, communication, caching, assembler coding, and more Leveraging SDK vector and matrix libraries, including the Large Matrix Library, BLAS Library, FFT libraries, Multiprecision Library, and Monte Carlo API Coding basic 2D graphics using the Linux frame buffer Building 3D graphics with the new Gallium OpenGL library Constructing 3D games with Ogre3D and packaging them using Collada digital content interchange Optimizing the performance of your Cell applications Developing on standard PCs and transferring code to Cell systems such as the PlayStation 3
Foreword xv Preface xvii Chapter 1: Introducing the Cell Processor 1 Part I: The Software Development Tools 13 Chapter 2: The Cell Software Development Kit (SDK) 15 Chapter 3: Building Applications for the Cell Processor 35 Chapter 4: Debugging and Simulating Applications 53 Chapter 5: The Cell SDK Integrated Development Environment 83 Part II: The PowerPC Processor Element (PPE) 97 Chapter 6: Introducing the PowerPC Processor Unit (PPU) 99 Chapter 7: The SPE Runtime Management Library (libspe) 125 Chapter 8: SIMD Programming on the PPU, Part 1: Vector Libraries and Functions 153 Chapter 9: SIMD Programming on the PPU, Part 2: Methods and Algorithms 195 Part III: The Synergistic Processor Element (SPE) 217 Chapter 10: Introducing the Synergistic Processor Unit (SPU) 219 Chapter 11: SIMD Programming on the SPU 239 Chapter 12: SPU Communication, Part 1: Direct Memory Access (DMA) 285 Chapter 13: SPU Communication, Part 2: Events, Signals, and Mailboxes 317 Chapter 14: Advanced SPU Topics: Overlays, Software Caching, and SPU Isolation 345 Chapter 15: SPU Assembly Language 367 Part IV: Mathematics and Computation 409 Chapter 16: Vectors and Matrices 411 Chapter 17: The Fast Fourier Transform (FFT) 439 Chapter 18: Multiprecision Processing and Monte Carlo Methods 463 Part V: Graphics and Games 489 Chapter 19: Programming the Frame Buffer: Linux and the PlayStation 3 491 Chapter 20: OpenGL on the Cell: Gallium and Mesa 503 Chapter 21: Building Games with Ogre3D 529 Chapter 22: Packaging Graphics with COLLADA 559 Epilogue 581 Part VI: Appendices 583 Appendix A: Understanding ELF Files 585 Appendix B: Updating the PS3 Add-On Packages and Installing a New Linux Kernel 609 Appendix C: The Accelerated Library Framework (ALF) 617 Appendix D: SPU Instruction Set Reference 649 Appendix E: A Brief Introduction to Tcl 661 Index 669 .
Price: $54.01
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The Meat Buyers Guide : Meat, Lamb, Veal, Pork and Poultry
For well over sixty years, the North American Meat Processors Association (NAMP) has provided the foodservice industry with reliable guidelines for purchasing meat. The Meat Buyer's Guide: Beef, Lamb, Veal, Pork, and Poultry maintains the authoritative information professionals expect, and by including information from The Poultry Buyer's Guide in this new edition, it offers a complete, single-source reference for every facility's meat-buying needs. This new edition of The Meat Buyer's Guide features: - New uses for muscles in meat carcasses
- New trim, cut, and processing options
- More than 60 new photographs
NORTH AMERICAN MEAT PROCESSORS ASSOCIATION is a nonprofit trade association comprised of meat processing companies and associates who share a continuing commitment to provide their customers with reliable and consistent high-quality meat, poultry, seafood, game, and other food products. NAMP Member Companies provide unparalleled service to their customers through their unique meat product offerings and premium distribution systems. They are meat experts who satisfy their customer's needs with quality products, professionalism and realiabity. Look for the NAMP symbol when deciding on a meat and food supplier. To find a NAMP Meat Specialist near you, visit www.namp.com.
Price: $54.48
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The Best Bread Ever: Great Homemade Bread Using your Food Processor
When Charlie van Over makes his bread, he breaks all the rules of classic bread baking. He doesn't proof the yeast. He uses cold water instead of warm. He mixes the dough in a food processor for forty-five seconds instead of kneading it by hand. He lets the dough rise in a cool place. The results? Perfect crusty-on-the-outside baguettes with texture, taste, and aroma. Light brioche with buttery crisp crusts and fluffy, saffron interiors. Chewy bagels with hardy, smooth crusts. A rich walnut loaf studded with nuts and scented with the full flavor of whole wheat. A homey cherry babka with a crunchy cinnamon sugar topping. How is this possible? Like many inventors, Charlie came across his technique by accident. At a party for Carl Sontheimer, founder of Cuisinart, the company that first introduced the food processor to American home cooks, it was suggested to Charlie that he mix his dough in a food processor. Thus began several years of experimentation and, finally, a foolproof method for making perfect bread every time. Now you can re-create Charlie van Over's great bread for yourself. And what's even more amazing is that Charlie's is a hands-off, rather than a hands-on, method. Once the dough is mixed in the food processor, there's no kneading. Just place it in a bowl at room temperature to allow the flavors to develop. Have to run out suddenly for a few hours? No problem. Just put the dough in the refrigerator until you're ready. You won't have to keep baker's hours or become a professional to make wonderful bread at home. Once you've mastered the basic technique, the possibilities are endless. Fougasse, Ciabatta, Semolina Bread, pizza, Danish Twists, and even sourdough Olive Rosemary Bread and Idaho Potato Rolls. Have a favorite bread? Charlie even explains how to convert any recipe to The Best Bread Ever method. The Best Bread Ever provides easy-to-follow instructions for more than sixty breads, step-by-step photographs, helpful advice for troubleshooting your food processor, rich color photographs of Charlie's bread, and recipes for using bread in bread puddings, soups, and other dishes. As Jacques Pépin says in his foreword, "Get your ingredients and equipment together and follow Charlie's remarkable method. You will never be without good bread again." .
Price: $37.92
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125 Best Food Processor Recipes
Delicious recipes for the indispensable food processor Although millions of food processors are bought each year, they are seldom used to their full potential With 125 Best Food Processor Recipes, the prep time to create delicious dishes is just a few minutes. These foolproof recipes are specifically created for food processors: - Appetizers: Crab Feta Mushrooms, Herbed Chicken Puffs, Roasted Red Pepper Guacamole Dip
- Salads and Salad Dressings: Pepper Pasta Salad, Blue Cheese Peanut Coleslaw, Chipotle Mayonnaise
- Salsas, Sauces, Marinades and Rubs: Peach Mango Salsa, Jerk Chicken Marinade, Homemade Ketchup, Hot and Spicy BBQ Rub
- Soups: Roasted Pumpkin Pecan Soup, French Onion Soup, New England Clam Chowder
- Main Dishes: Fast and Easy Meatloaf, Stuffed Chicken Breasts, Red Hot Chili
- Vegetables: Tomato Basil Tart, Pecan Yams, Potatoes Au Gratin
- Breads and Rolls: Crusty French Rolls, Honey Whole Wheat Sunflower Bread, Fast and Easy Pizza Dough
- Cookies: Lemon Citrus Cookies, Quadruple Chocolate Chunk Cookies, Cinnamon Apple Shortbread
- Pies, Tarts and Pastries: All-Butter Pie Crust, Three Berry Pie, Caramel Chocolate Tart, Pear Pandowdy
- Cakes and Quick Breads: Deep Dark Rich Chocolate Fudge Cheesecake, Blueberry Pecan Muffins, Fresh Savory Herb Scones
For cooks using a food processor, this book will become the ultimate resource for its outstanding recipes. The wealth of timesaving tips and techniques will appeal to cooks at all skill levels. .
Price: $4.65
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Ghost in the Shell 1.5: Human-Error Processor
Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging technoscape, the covert-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers the digital future has to offer. Whether dealing with remote-controlled corpses, lethally malfunctioning micromachines, or cop-killer cyborgs, Section 9 is determined to serve and protect . . . and reboot some cybercrook ass! Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now..
Price: $9.35
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Intel Threading Building Blocks: Outfitting C++ for Multi-core Processor Parallelism
Multi-core chips from Intel and AMD offer a dramatic boost in speed and responsiveness, and plenty of opportunities for multiprocessing on ordinary desktop computers But they also present a challenge: More than ever, multithreading is a requirement for good performance. This guide explains how to maximize the benefits of these processors through a portable C++ library that works on Windows, Linux, Macintosh, and Unix systems. With it, you'll learn how to use Intel Threading Building Blocks (TBB) effectively for parallel programming -- without having to be a threading expert. Written by James Reinders, Chief Evangelist of Intel Software Products, and based on the experience of Intel's developers and customers, this book explains the key tasks in multithreading and how to accomplish them with TBB in a portable and robust manner. With plenty of examples and full reference material, the book lays out common patterns of uses, reveals the gotchas in TBB, and gives important guidelines for choosing among alternatives in order to get the best performance. You'll learn how Intel Threading Building Blocks: Enables you to specify tasks instead of threads for better portability, easier programming, more understandable source code, and better performance and scalability in general Focuses on the goal of parallelizing computationally intensive work to deliver high-level solutions Is compatible with other threading packages, and doesn't force you to pick one package for your entire program Emphasizes scalable, data-parallel programming, which allows program performance to increase as you add processors Relies on generic programming, which enables you to write the best possible algorithms with thefewest constraints Any C++ programmer who wants to write an application to run on a multi-core system will benefit from this book. TBB is also very approachable for a C programmer or a C++ programmer without much experience with templates. Best of all, you don't need experience with parallel programming or multi-core processors to use this book..
Price: $15.32
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