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Effective Java (2nd Edition) (Java Series)
Raves for the First Edition!
“I sure wish I had this book ten years ago. Some might think that I don’t need any Java books, but I need this one.” –James Gosling, fellow and vice president, Sun Microsystems, Inc. “An excellent book, crammed with good advice on using the Java programming language and object-oriented programming in general ” –Gilad Bracha, coauthor of The Javaâ„¢ Language Specification, Third Edition “10/10–anyone aspiring to write good Java code that others will appreciate reading and maintaining should be required to own a copy of this book. This is one of those rare books where the information won’t become obsolete with subsequent releases of the JDK library.” –Peter Tran, bartender, JavaRanch.com “The best Java book yet written.... Really great; very readable and eminently useful. I can’t say enough good things about this book. At JavaOne 2001, James Gosling said, ‘Go buy this book!’ I’m glad I did, and I couldn’t agree more.” –Keith Edwards, senior member of research staff, Computer Science Lab at the Palo Alto Research Center (PARC), and author of Core JINI (Prentice Hall, 2000) “This is a truly excellent book done by the guy who designed several of the better recent Java platform APIs (including the Collections API).” –James Clark, technical lead of the XML Working Group during the creation of the XML 1.0 Recommendation, editor of the XPath and XSLT Recommendations “Great content. Analogous to Scott Meyers’ classic Effective C++. If you know the basics of Java, this has to be your next book.” –Gary K. Evans, OO mentor and consultant, Evanetics, Inc “Josh Bloch gives great insight into best practices that really can only be discovered after years of study and experience.” –Mark Mascolino, software engineer “This is a superb book. It clearly covers many of the language/platform subtleties and trickery you need to learn to become a real Java master.” –Victor Wiewiorowski, vice president development and code quality manager, ValueCommerce Co., Tokyo, Japan “I like books that under-promise in their titles and over-deliver in their contents. This book has 57 items of programming advice that are well chosen. Each item reveals a clear, deep grasp of the language. Each one illustrates in simple, practical terms the limits of programming on intuition alone, or taking the most direct path to a solution without fully understanding what the language offers.” –Michael Ernest, Inkling Research, Inc. “I don’t find many programming books that make me want to read every page–this is one of them.” –Matt Tucker, chief technical officer, Jive Software “Great how-to resource for the experienced developer.” –John Zukowski, author of numerous Java technology books “I picked this book up two weeks ago and can safely say I learned more about the Java language in three days of reading than I did in three months of study! An excellent book and a welcome addition to my Java library.” –Jane Griscti, I/T advisory specialist Are you looking for a deeper understanding of the Javaâ„¢ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Javaâ„¢, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io
Simply put, Effective Javaâ„¢, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs. .
Price: $36.85
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Head First Java, 2nd Edition
It has taken four years, but with Head First Java the introductory Java book category has finally come of age. This is an excellent book, far more capable than any of the scores of Java-for-novices books that have come before it. Kathy Sierra and Bert Bates deserve rich kudos--and big sales--for developing this book's new way of teaching the Java programming language, because any reader with even a little bit of discipline will come away with true understanding of how the language works. Perhaps best of all, this is no protracted "Hello, World" introductory guide. Readers get substantial exposure to object-oriented design and implementation, serialization, neatwork programming, threads, and Remote Method Invocation (RMI). Key to the authors' teaching style are carefully designed graphics. Rather than explain class inheritance (to cite one example) primarily with text, the authors use a series of tree diagrams that clarify the mechanism far more succinctly. The diagrams are carefully annotated with arrows and notes. Also characteristic of the unique teaching strategy is heavy reliance on exercises, in which the reader is asked to complete partial classes, write whole new code segments and do design work. Though there's little discussion of why the exercises' correct answers are what they are, it's clear that the practice work was carefully designed to reinforce the lesson at hand. If you've waited this long to give Java a try, this book is a great choice. --David Wall Topics covered: The Java programming language for people with no Java experience, and even people with no programming experience at all. Key concepts read like a list of Java features: Object oriented design, variable type and scope, object properties and methods, inheritance and polymorphism, exceptions, graphical user interfaces (GUIs), network connectivity, Java archives (JAR files), and Remote Method Invocation (RMI)..
Price: $22.40
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Head First Design Patterns (Head First)
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team..
Price: $26.97
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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)
Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs..
Price: $35.48
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Learning Python, 3rd Edition
The authors of Learning Python show you enough essentials of the Python scripting language to enable you to begin solving problems right away, then reveal more powerful aspects of the language one at a time. This approach is sure to appeal to programmers and system administrators who have urgent problems and a preference for learning by semi-guided experimentation. First off, Learning Python shows the relationships among Python scripts and their interpreter (in a mostly platform-neutral way). Then, the authors address the mechanics of the language itself, providing illustrations of how Python conceives of numbers, strings, and other objects as well as the operators you use to work with them. Dictionaries, lists, tuples, and other data structures specific to Python receive plenty of attention including complete examples. Authors Mark Lutz and David Ascher build on that fundamental information in their discussions of functions and modules, which evolve into coverage of namespaces, classes, and the object-oriented aspects of Python programming. There's also information on creating graphical user interfaces (GUIs) for Python applications with Tkinter. In addition to its careful expository prose, Learning Python includes exercises that both test your Python skills and help reveal more elusive truths about the language..
Price: $22.53
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Essential ActionScript 3.0 (Essential) (Essential)
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it..
Price: $30.43
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Learning ActionScript 3.0: A Beginner's Guide
Product Description In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language. Praise "The best ActionScript book ever written." -Lee Brimelow, Creator of The Flash Blog.
Price: $23.69
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JavaScript: The Definitive Guide
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Starting Out with C++: From Control Structures through Objects (6th Edition) (Starting Out With...)
In Starting Out with C++: From Control Structures through Objects, 6/eGaddis covers control structures, functions, arrays, and pointers before objects and classes As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Introduction to Computers and Programming; Introduction to C++; Expressions and Interactivity; Making Decisions; Looping; Functions; Arrays; Searching and Sorting Arrays; Pointers; Characters, Strings, and the string Class; Structured Data; Advanced File Operations; Introduction to Classes; More About Classes; Inheritance, Polymorphism, and Virtual Functions; Exceptions, Templates, and the Standard Template Library (STL); Linked Lists; Stacks and Queues; Recursion; Binary Trees. For all readers interested in C++ programming..
Price: $90.56
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