Books about D dimensional from Amazon.com

In Your Face 3-D: The Best 3-D Book Ever! (Sports Illustrated Kids)
New for Fall 2008, the editors of Sports Illustrated Kids present In Your Face 3-D: The Coolest Sports Book Ever! Filled with exciting, state-of-the-art 3-D images taken by veteran Sports Illustrated photographer David E. Klutho, this 96- page, hardcover book will literally have kids ducking, jumping, and flying out of their chair with every turn of the page. Awesome 3-D images from just about every sport you can imagine will be featured. The book is packaged with a pair of high-grade 3-D glasses, which kids can re-use to see a special gallery of bonus 3-D images on SIKIDS.com. Big stars, big sports, and the best 3-D sports photography in the world make this a must-have title for sports fans of all ages..
Price: $11.04 [Notify me when price goes down.]


Mars 3-D: A Rover's-Eye View of the Red Planet
What would it be like to visit Mars—to explore the distinctive, untouched terrain that inspired astronomers and stirred so many sci-fi writers’ imaginations? Two highly capable robotic geologists—Spirit and Opportunity—made that amazing voyage, and spent the last four years roaming the Red Planet’s unique landscape. Thanks to 120 stunning 3-D and color images shot by these rovers, we can come along—and right now, it’s the closest we can get to actually setting foot on Mars. These super-realistic pictures pop off the page, allowing us to see for ourselves the rocks, craters, valleys, and other geologic configurations that define the Martian terrain. Compelling and accessible text guides us on this exhilarating tour, revealing the thrill of each discovery, along with the perils and near misses. Featuring a fold-out flap with embedded 3-D viewer (which actually allows customers to view the three-dimensional images right in the store), it’s the perfect gift for any armchair astronomer.  "Jim Bell takes us on an extraordinary journey across often mysterious, sometimes perilous, and always fascinating Martian terrain. A must-read for anyone who's ever dreamed of exploring the Red Planet."
--Buzz Aldrin, Apollo 11 astronaut "See this other world like no one before you could. . . make discoveries that fiction writers only dream about!"
--Bill Nye, "The Science Guy," and member of the Mars team "Bell has accomplished the impossible—he has brought the surface of Mars down to Earth."
--Neil deGrasse Tyson, Astrophysicist, American Museum of Natural history Author of The Pluto Files "Experience Mars as never before . . . the next best thing to going there."
--Ann Druyan, co-writer COSMOS, co-creator, Contact “These images transport us Earthlings to new depths of Martian discoveries.”
--Dava Sobel, author, Longitude and Galileo's Daughter
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Price: $11.50 [Notify me when price goes down.]


The Art of 3-D Computer Animation and Effects, Third Edition
An insightful, up-to-date look at creating in the digital environment
In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative techniques. Creative vision can be brought to life on the screen through an easy-to-understand, step-by-step approach supported by full-color sample work by such leading companies as Pixar Animation Studios, Square, DreamWorks SKG, Fox, Disney, and many independent artists and studios.
Isaac Victor Kerlow (Los Angeles, CA) is Director of Digital Production at the Walt Disney Company and a longtime active member of SIGGRAPH and the Visual Effects Society..
Price: $38.41 [Notify me when price goes down.]


Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who are completely new to Direct3D and game programming, 3D programmers experienced with an API other than Direct3D (e.g., OpenGL), and programmers experienced with previous versions of Direct3D wishing to learn the latest version--Direct3D 10..
Price: $27.26 [Notify me when price goes down.]


Creating 3-D Animation: The Aardman Book of Filmmaking
Creating 3-D Animation, originally published in 1998 and based on the work of Nick Park and Peter Lord of Aardman Animation, creators of the wildly popular Wallace and Gromit short films, has become required reading for animation courses around the world. In addition to being the most thorough treatment of 3-D puppet animation, also known as stop-action animation, the book was the first complete how-to guide that catered to both novices and experienced animators.

Since the book was published, Aardman released Chicken Run, its first feature film and an enormous box-office success. Also during that time, the studio began to rely more heavily on computer graphics. This revised edition brings Aardman's technology and achievements up to date. With 32 additional pages that include techniques developed during the making of Chicken Run and a further exploration into the use of computer graphics-a necessity now for animators-this edition remains the best book on the art of puppet animation and a must-have for all animators and animation junkies. AUTHOR BIO: Peter Lord, with partner David Sproxton, founded Aardman Animation in 1976. He has received several Academy Award nominations for his work on Wallace and Gromit, Chicken Run, and Creature Comforts. Brian Sibley is a writer and broadcaster who has written extensively about Aardman, including Abrams' Chicken Run: Hatching the Movie. Nick Park joined Aardman in 1986. His Oscar-nominated A Grand Day Out (1989) introduced the world to Wallace and Gromit..
Price: $18.56 [Notify me when price goes down.]


The 3-D Night Before Christmas
Santa goes 3-D! The classic Christmas poem by Clement C. Moore is illustrated for the first time in colorful and fascinating 3-D stereogram art. 3-D computer artist John Olsen has created whmsical 3-D wonder-workings for this heart-warming poem. Covered in charming symbols of the season, this beautiful artwork brings the Christmas spirit to life with sixteen new mesmerizing 3-D images! Includes 3-D viewing instructions and 2-D solutions. A must have for the serious 3-D collector..
Price: $4.48 [Notify me when price goes down.]


Three D - Graphic Spaces

"Three D – Graphic Scenarios" highlights a current trend in international graphic design. More and more visual designers are staging three-dimensional scenarios and turning them into posters, flyers, book and magazine covers, and animated films. The result is new and evocative pictorial worlds that range from playfully arranged still lifes to room-filling installations. Common to them all is the use of analogue design techniques that give real objects precedence over perfectly simulated computer representations.

Edited by Gerrit Terstiege, editor in chief of the design journal form, and designed by the prizewinning Frankfurt-based design studio Pixelgarten, "Three D – Graphic Scenarios" provides an inspiring look at the various drafting techniques and expressive tools associated with its subject. The publication is rounded out by an essay by Steven Heller, for many years the art director of the New York Times, and an interview with the noted graphic designer Stefan Sagmeister, one of the leading exponents of this trend.

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Price: $35.96 [Notify me when price goes down.]


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